On the Night of Museums, we also invite you to visit PJATK Gdansk! We have prepared a power of attractions related to games, Japan or AI. Admission to the event is free. Events will be held in two buildings: at the Department of Computer Science (9/11 Drzewny Market Street) and at the Department of New Media Arts (55 Brzegi Street).
Schedule
Faculty of Computer Science
9/11 Targ Drzewny Street
19:00-23:00 | first floor
Japan Zone
Join us for an encounter with Japanese culture! There will be many activities waiting in the Japanese zone, including the opportunity to try on Japanese yukatas, try your hand at a quiz, or create your own haiku piece.
19:00-23:00 | 1st floor/ mezzanine
Games Zone
Fans of board games (and not only) are invited to join in the fun. Available titles will vary in terms of difficulty or number of players. Everyone will find something for himself! On the other hand, at the computer stations you will be able to play games written by students of the Department of Computer Science.
19:00-23:00 | first floor
Exhibition "Art (about) AI"
How does artificial intelligence affect the field of art? Visitors to the exhibition have the opportunity not only to admire the works of PJATK Gdańsk Graphics students, but also to explore the subject of artificial intelligence and its impact on contemporary culture and art. The exhibition provides a unique opportunity to reflect on the changing nature of art and the growing role of technology in its creation and reception. It also reflects the involvement of young artists in dialogue with the latest scientific and technological developments. Did this description encourage you? It was created with the help of artificial intelligence, but the exhibition is prepared by WE 🙂
19:00-23:00 | 3rd floor | room 302
VR Zone
Transport yourself to another reality with our VR goggles.
Speeches
19:00-20:00 | 2nd floor | auditorium 205-206
Presentation of games created by PJATK students
Presentation of projects created within the GameDev specialization at the Department of Computer Science. Learn how games are made and what challenges developers face. In addition, you will be able to play demos of selected projects in the game zone operating during the Museum Night.
20:00-20:40 | 2nd floor | room 210
Ethics in the world of algorithms
From morality, ethics and responsibility to discrimination, manipulation and misinformation - where should the boundary of artificial intelligence lie?
20:30-21:30 | 2nd floor | auditorium 205-206
Artificial Intelligence in Photography
Will AI do away with the photography profession? What will photography become if it is no longer a reflection of reality?
...or maybe it never was? Various manipulation techniques have been used for decades - and AI has joined them. And much earlier than you think!
During this lecture you will learn how this technology has been used by photographers and graphic designers for years and how it affects the approach to this field of art. We also invite you to actively discuss, ask questions and share your perspective.
21:00-21:30 | 2nd floor | room 210
AI Bloopers
The road to power is paved with failures - and the same is true for artificial intelligence. Come listen to mishaps involving artificial intelligence - from minor misunderstandings to catastrophic misfires.
Faculty of New Media Arts
55 Brzegi Street
19:00, 20:00, 21:00, 22:00 (entrances every hour) | gathering inside, at the main entrance
Tour of theDepartment of New Media Arts
View works made by students, look into specialized studios and listen to interesting facts about the life of the university.
19:00-23:00 | 2nd floor
VR Zone
Transport yourself to another reality with our VR goggles. We will be operating in 2 locations: at the Faculty of Computer Science (9/11 Drzewny Market, Gdansk) and at the Faculty of New Media Arts (55 Brzegi Street, Gdansk).
19:00-20:30 | first floor | auditorium
Workshop: Concept Art of fantasy characters - first steps
Do you have an idea for an original character, but visualizing it keeps you up at night? Or maybe you want to see what it's like to be a professional concept artist and bring a character to life based on someone else's description? You will learn the rules of the world of games, film or comics. You will learn how designing the appearance of a character can communicate his role, archetype or abilities. The workshop is aimed at older teens and adults. No registration is required.
20:30-22:30 | 2nd floor | B211
Workshop: Creating a "Visual Novel" Game
At the workshop we will create a prototype of a Visual Novel, or graphic novel type game. We will learn the basic operation of the Ren'Py engine used to create this type of game. To create graphics we will learn to use the basic functions of the Adobe package (Illustrator, Photoshop). The game created during the workshop will be able to be opened on any computer with Windows or Android. The workshop aims to initiate independent work on your own Visual Novel game and show that programming your own game does not have to be difficult and complicated.
The workshop is designed for anyone over the age of 16. Especially for those with no previous programming experience.
For the workshop you can bring on an external disk your own graphic objects for use in the game (characters, backgrounds). If you don't have them, we will learn how to create them or use ready-made, free objects from the Internet.
Computers, Wacom graphics tablets, Ren'Py software and Adobe suite will be available during the workshop. Registration applies.